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Posts Tagged ‘blender’

Treating normal map in gimp

In this tutorial I´ll explain how to let your normal maps with a little bit of depth. The process is done in Gimp but you could easily adapt it for photoshop.
First you have to bake your normal map in blender or your favorite 3D application, once you do that the rest is simple. So let´s start. A versão em português está ali embaixo! não corra !
exemplo1 (mais…)

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